Treasure Island
Treasure Island is a large privately owned plot of land that exists within the virtual world of Entropia Universe.
This website provides current news and information about the island for the benefit of fellow participants and others that are interested in following the Islands development.
Aahhhh… The EGG!
Posted by Deathifier on 2010-2-6 at 7:44AM
To the great surprise of the Calypso community I bid on and won the Unique Green Atrox Egg that Neverdie placed on auction recently, paying 696969 PED for it.
I have watched with interest the comments surrounding the auction, the speculation afterwards, and the press releases from Neverdie and First Planet Company (FPC).
Whilst disbelief that I would buy a seemingly useless egg for such a large amount of PED is understandable, the transaction is legitimate – I won the auction, I now own the egg and Neverdie now has a large pile of PED.
Claims that the transaction was just a publicity stunt, that I received part of the purchase price back, or that the transaction included some share of Neverdie’s companies, are all false.
I also do not know what will hatch out of it, and neither does Neverdie.
I do, however, believe that whatever hatches will be unique and interesting, and unique is a valuable label to have in a virtual world whose lifespan will be measured in decades :)
I also believe that FPC has had an “egg plan” for quite some time now and that the effort required to produce VU10 delayed its implementation.
With VU10 done I believe that they may now have time to complete their plan, and I purchased the egg hoping that whatever happens to it will happen this year or early next year.
It was nice to learn what Neverdie will be using the money for – for him the egg has hatched into a tidy profit with which he will fund his next big hit on the dance music scene, “One More Crazy Summer” by Cheri Moon.
I wish Neverdie and Cheri all the best with their endeavours, they sound like a lot of fun :)
For us on Calypso the egg remains shrouded in mystery, waiting silently for whatever trigger will hatch it.
See you around Calypso!
- Deathifier

OLA-33 (Maffoid) and OLA-34 (Hogglo) Land Areas acquired and setup
Posted by Deathifier on 2010-2-5 at 8:21AM
Over the past month I have acquired two new Outback Land Areas: OLA-33 and OLA-34
OLA-33 continues to produce a nice spawn of Maffoid Champions and Clan Warlords.
OLA-34 is now producing a mix of Mature, Old, Provider and Guardian Hogglo.
There will be continued fine tuning of the spawn in an effort to get only old, providers and guardians to spawn, and the occasional dominant may be seen roaming around.
Both areas are set at my standard tax rates of 4% for hunting and 4% for mining.
Both areas are currently accessible from the Segna Forest teleporter and they join the Phasm producing OLA-38 that I also own in that region.
The map below will help you locate the areas.
Easier access to OLA-33 and OLA-34 will be provided by a new teleporter that I have ordered, which should be deployed within the next month or two.
If you find any problems with these areas please let me know.
Enjoy,
Deathifier

Big Critter Month has Ended - Spawn Changes
Posted by Deathifier on 2010-1-27 at 7:00AM
Big Critter Month has ended and the following changes have been made:
Combibo Stalkers will remain on OLA-35!
Foul Leaders in South Drake’s on Treasure Island have had their maturity unlocked. They will slowly shrink to young’s during February.
Therefore if you want to shoot the big ones I recommend doing so soon.
Furor Clan Leaders in O’Malley’s Grace on Treasure Island have been reduced to Furor Rogues and Thieves.
Thank you everyone who hunted on my areas during the Big Critter month - it's your actions and suggestions which determine how the areas evolve :)
Enjoy, Deathifier
Big Critter Month on OLA-35 and parts of Treasure Island
Posted by Deathifier on 2009-12-24 at 4:02AM
Over the past year there have been many requests to make this or that creature a higher maturity and this Christmas I have a small gift – three of these requests have been met and will be maintained for the next month, giving people plenty of time to get some holiday hunting in :)
The creatures involved are Combibo, Foul and Furor.
Combibo in OLA-35 are now Stalkers, located around 19964, 54018 (NW of Solfais Crater Teleport).
Foul in the South Drake’s area of Treasure Island (SW of TI Castle teleport) are now Leaders.
Furor in the O’Malley’s Grace area in the far north of Treasure Island are now Clan Leaders.
Note that the Small Furor spawn is unaffected and still produces Adepts.
Enjoy the modified spawns and have a Merry Christmas and a Happy New Year!
- Deathifier
Island Map updated for December
Posted by Deathifier on 2009-12-16 at 2:51AM
I have updated the Treasure Island map to reflect the fixes made recently to the spawns on the island.
Creatures are now appearing within their proper land areas and the hunting map has been updated to show where they are.
The only exception is the Robots who, in typical robot style, have decided that they like the islands south coast just as much as the interior and are roaming across Land Area borders.
The approximate extent of their wanderings is shown on the map.
Enjoy,
Deathifier
Seeking Terrain Suggestions for Treasure Island
Posted by Deathifier on 2009-12-7 at 6:20AM
Treasure Island received a significant terrain overhaul with VU10 and the results, whilst quite pretty, leave much to be desired in various areas.
Thus I am looking for feedback on the islands terrain and suggestions for improving it.
The general guidelines are:
- All terrain on the island needs to be accessible (preferably easily) by foot.
- All non-scenic areas need to be suitable to hunting within them, even if nothing currently spawns there.
The two scenic areas are:
- Lake Penzance - Center of the island.
- Robert's Gallows (and West Gallows) - the Volcano in the NW.
If you are an estate owner on the lake you are welcome to send in suggestions for improving the area, and any issues you have with your house.
For the Volcano it, and the unfortunate Globster stuck on the side of it, will be dealt with separately.
When sending in a suggestion please include:
- Description of the issue and/or improvement.
- Area of the island it is in (refer to in-world map).
- Co-ordinates of the issue and/or area for improvement.
If you're not sure what might be an issue consider this - if you are out hunting or mining and you ever think that some hill, ditch, or tree is slowing you down then it is a problem.
Report it and it'll quite likely either be smoothed out or removed :)
I do intend to try and keep the nice overall look that the island has, however practical considerations of the people visiting it are also extremely important.
Suggestions can be submitted via the contact form, via one of the various Entropia Forums, or in-world.
I look forward to seeing the improvements that we can collectively make to the island!
Bye,
Deathifier
Reconstruction Update
Posted by Deathifier on 2009-8-25 at 2:51AM
Work to restore full functionality to the island and assess the extent of changes continues.
The Land Management System remains barely functional although life was briefly coaxed out of it (along with a number of sparks and a large quantity of smoke) recently and resulted in the restoration of all the missing creatures on the island that are under my direct control.
Thus Frescoquda, Foul, and Cornundacauda are back and are located approximately in their old positions.
Unfortunately the systems which ensured creatures did not roam beyond their allocated area, and which control population levels, are still offline.
This has resulted in the Frescoquda breeding rapidly and expanding to cover much of the eastern section of the island and it has also produced a rather diverse mix of Bristlehog, Foul and Cornundacauda in the western section.
Globster and Letomie have similarly run wild - occupying the whole NW corner and a thin strip across the entire southern part of the island respectively.
Mining Bot groups have also been sighted in the central-south portion of the island, mixed in with their Second Entity, Drone and Warrior guards.
No sightings of the previously wild roaming Allophyl or toe-nibbling Rippersnapper have been reported.
Whilst we wait for full restoration of management services a map has been produced showing the current locations of creatures. The same map can also be found in-world near the central teleporter.
Thank you to everyone who continues to support the island through these interesting times.
If you have any queries please contact me!
Bye,
Deathifier

Reconstruction Status Report
Posted by Deathifier on 2009-8-19 at 12:27PM
Even though the War Titan Typhon impacted on Eudoria it had a global effect and now, as colonists venture onto the planet to rebuild their life, it is becoming obvious just how far-reaching those effects were.
Treasure Island now only bears a superficial semblance to its former self – management and control systems have collapsed, the central teleporter signal beacon has been corrupted, and whilst much of the basic infrastructure has been rebuilt the contractors employed by the Federal Government have done a shockingly poor job.
In the time we were away the Land Management System failed almost entirely, food supply was exhausted, and support systems ceased to function.
As a result the following creatures are temporarily unavailable:
- Frescoquda
- Foul
- Cornundacauda
Life signs indicate that several creature types did survive, including:
- Hogglo
- Bristlehog
- Furor
- Letomie
- Globster
In fact there is evidence that some of these have thrived, with sightings being reported well beyond their previous positions.
Robots have also been detected, with Second Entities still guarding the SE area. Mining Bots have yet to be spotted, though it is no doubt only a matter of time before they return.
Preliminary reports from geologists indicate that the resources present on the island have also changed. A full survey is currently being organised to determine the new geological composition of the island.
Infrastructure on the island has been mostly rebuilt although the Imperial Governments contractors either did not have a copy of the islands previous layout or just decided to build things wherever they felt like it.
As a result the revival terminals are now located at fertilizer stations, rather than next to the teleporters.
Treasure Island City is incomplete, with only the Platinum, Gold and Silver buildings constructed.
Fitting out of the interior has only been completed on the ground level shops and the owners of those shops will get them operational when they are ready.
Unfortunately the signal beacon on the islands central teleporter was corrupted whilst we were away and its replacement is still being configured.
The teleporter does work however for now you will have to visit it in person for your map system to lock onto it properly.
Several other abnormalities related to the island have also been detected, such as: Incorrect land area overlays in the map system, faulty estate construction resulting in people falling through floors, and confusion in the map system between TI City and the nearby Genesis HQ.
All of these issues are in the process of being checked and corrected.
In the meantime the signposts around TI Central and TI City are back online and relevant news, information, and maps will be uploaded to them within the next few days.
As always if you have any questions please contact me.
I look forward to seeing you on Treasure Island!
- Deathifier
Planet Calypso is heading to three Australian Expos!
Posted by Deathifier on 2009-7-23 at 8:12AM
I am pleased to announce that Planet Calypso is heading to three Australian Expo's in 2009!
A crew of ambassadors drawn from the virtual planet will be on hand at each expo to demonstrate and explain life on Calypso, share their experiences with visitors, and encourage them to create an avatar and join our virtual community.
On Calypso there will be a variety of events ranging from PvP shootouts to TP runs and group hunts, all running in parallel with each expo and being broadcast live to the stand from the ambassadors perspectives.
The expo's are a great opportunity to meet fellow Australian participants so feel free to drop in, say hi, and have fun!
If you are unable to make it to an expo please join us at the in-world events!
First up we have GenCon Australia in Brisbane.
September 18th-20th at the Brisbane Convention and Exhibition Centre.
Next we'll be at GO3 in Perth.
October 1st-4th at the Perth Convention Centre.
GO3 is the highlight of the tour and MindArk's own John Bates is guaranteed to be there!
Closing out the Aussie tour is iDEF in Melbourne.
October 30th to November 1st at the Royal Exhibition Building.
If you'd like to be an ambassador at one of these expo's look for an official announcement from First Planet Company in the near future calling for applications.
For more information on each expo please follow the links to their respective websites.
I look forward to meeting the incredible Australian community in person :)
- Deathifier
Jumpstart Australia - Winners
Posted by Deathifier on 2009-7-19 at 10:18AM
Congratulations to the winners of the Jumpstart Australia event:
1st - Gypsy - 200 PED prize.
2nd - Ozi - 150 PED prize.
3rd - Camilla-DK - 100 PED prize.
The fight for 2nd and 3rd was very close with positions changing hands multiple times in the last 10 minutes, ending with Ozi charging past first Warpath, then Camilla, to place 2nd in the final moments.
There were around 50 people out there having fun. Most of them were competing and the rest were chilling out at the control tower dancing to the fine tunes on MindStar Radio.
I was particularly impressed by those who managed to pull globals out of creatures I thought would be fairly quiet, and the Cornundacauda was definitely the globalling mob of the day despite all creatures in the area having been deliberately balanced health levels.
Thanks also to everyone who joined us at the mansion afterwards for the announcements. If you weren't there the news will be making its appearance here shortly!
Finally a big thanks to MindStar9 for putting together a great selection of Aussie tunes!
Feedback and comments on the event are welcome and will help make it even better next time so head over to the contact page and send in your thoughts.
Thank you everyone who joined in and I hope you all had a fun time :)
Bye,
Deathifier


